Wednesday, October 31, 2012
Panning Shot of Evilness
Tuesday, October 30, 2012
Kate ideation
Pick one.. Not sure which one im going with. But i'll let the group decide.
ALSO..for ALL VIZ DEVers! Please show me your stuff Tomorrow at Noon!! Either on this blog or in person. I would like to see how everyone is doing and how its holding up with everyone's work.
Don't forget to do your revisions along with an environment for ur character!
THANK YOU!
Monday, October 29, 2012
Boat Breakdowns, more to come soon
I'll paint this next, with call-outs. Thanks for supplying a solid base Eryn! I hope this helps make progress!
Sunday, October 28, 2012
Thursday, October 25, 2012
LeBlanc Timing Test
So I Did this test today. I hope you guys like it. Not polished but this should be the timing that we are going to go for.
LeBlanc Walk Cycle
Here is the Walk Cycle for LeBlanc, I am going to work on Karakawe tomorrow and try to do some more tests. I want to have some timing tests for Friday so I will do my best on getting things done.
Wednesday, October 24, 2012
Karakawe Leaf Test
Here's a test of Karakawe fanning, and Emily was right, the stem needed to be longer.
Tuesday, October 23, 2012
Revised Soldier Turnaround
Thanks for the helpful feedback guys, I would still like to give him a shotgun or something, maybe a knife.
Monday, October 22, 2012
Banana Leaf Prop
Hey Animators, here's a test of the leaf prop, let me know if you want any changes. As of right now, it uses a bend deformer so it should be easy to animate.
Leblanc
And it only took us 2 hours after messing up a bunch of times...
But now all we need is that beautiful hat!!
Main Boat Turnaround
Hey 8ers, I sent this to Eryn tonight, hopefully it's good enough to get started with. If you guys have any thoughts or suggestions please comment below.
Tomorrow I'll tackle the revised soldier + turnaround, I'll be in the BFA room in the morning.
Leblanc Turn Around
Here's the revised Leblanc design, complete with nudist version as requested by Jason, hope its helpful.
Sunday, October 21, 2012
Hat turn
Hi Eryn, heres the hat turn for leblanc, I hope this is enough for you to get rolling, if not let me know and I can make any changes you need.
Animation Reference
Hey animators, I've edited the reference for the animation scenes from what we took this afternoon. The shots in the reference are obviously more than 100 frames, but I hope it helps you out for your shot. I'll be working on the anamatics for each shot and post that as soon as I'm done. The original files for these shots as well as the edited ones are on the server under our group folder. I'm also posting these for the rest of the group to enjoy. It's gonna look good.
Shot 01
Shot 02
Shot 03
Alex
Here's Alex. Hopefully its big enough for you guys can see the brush strokes and smaller details.
Edit: I up the image size and cleaned it more.
Edit: I up the image size and cleaned it more.
Some character designs
Hey guys, since some of us are going to be absent, I thought I'd show what I'm bringing to the meeting tomorrow. I'm designing the soldiers, namely the one who gets capped by the poison dart. I'd like to hear some feedback, or ideas!
Friday, October 19, 2012
Today's Presentation
Hey guys,
I heard about the presentation today. Great job on presenting and being professional!! Let's keep up the GREAT work!!!
I heard about the presentation today. Great job on presenting and being professional!! Let's keep up the GREAT work!!!
Thursday, October 18, 2012
Animation Style Guide
Facial Expressions should be pushed as much as possible. Should be fun for everyone to have a pass at these. I think for viz dev, it's good to have even a mouth shape pass for dialogue and facial extremes like when we had the Nick project.
Poses should be clear and silhouetted during extreme and key poses. Also, I think that viz dev should try and do extreme poses for these too. It'll be good for your portfolios to show that you can push in a cartoony way, and of course it'll be SO MUCH FUNNN!!
This is more for the animators. I think that it would be nice to keep is as snappy as possible because a good majority of Nickelodeon show thrive off of the snappy type of animation.
I think this is going to be so much fun!! I look forward to seeing everything from you guys!!
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